Talent

Each Talent is related to a Stat the Talent inherits the Stats value as its base value.

For each point within a Stat that player may spend 1 point into any one of the related Talent.

e.g. so a player with 3 Strength may spend up to 3 points on Strength based talents.

Soul based Statpoints may be spend in any denomination on any of the other Tallents.

Ie.g.so a player with 2 Luck and 1 fate can put 3 poitns into any other Tallent. or 2 points in one talent and one in another.

The below is a list of all the talents by their parent stat.

Strength
Lift - Used to calculate how much a person can lift, someone with less then 4 lift can’t lift their own body weight

Break - Used to measure someone's ability to break physical barriers such as rope,doors,chains even at high levels.

Climb - Used to measure someone's ability and speed to climb with something as simple as a ladder the flat value is considered how many ft you can climb in a second, this is reduced by half for more complex climbing surfaces like rope or a rocky outcropping and even further by another half for largely flat surfaces or slick ones.

Dexterity
Tumble - Used to measure someone's ability to fall, swing and jump.

For every 4 points of tumble you can sustain another 5ft of fall beyond the base 10 ft without taking damage

Escapism - Used to measure someone's ability to escape bindings and physical restraints such as holds, cuffs and grapples.

Sleight of hand -  used to measure someone's ability to move nimbly with their hands whether performing a magic trick or lifting coin purses or unlocking a door ones slight of hand is used.

Stealth - ones ability to remain hidden unheard and unseen

Agility
Reflex - measures one's ability to react to things around them, for every 10 points in reflex another reaction may be made per Turn.

Dodge - measures one's ability to avoid area of effect attacks.

When using the dodge action you add 50% of your dodge value to your DA  this is reduced by a further Half if in Medium or heavy Armour.

Leap - Used when trying to jump great distances such as across a cavern or cliff or between roofs. For every point of leap you can clear another 1ft on top of the standard 5ft leap distance.

Sprint - used to calculate how far a person can run in a single sprint action.

Vitality
Poison resist - used against poison DC’s to resist or postpone a poison's effects.

Endurance - used to mesure ones ability to persist after long days, Gruling work or a long treak.

Disease resist - used against a Disease’s DC to resist or postpone the Diseases effects or its contraction..

Intelligence
Lore - Each point of lore can be spent to either increase a level of a known lore group or can be spent to gain access to another lore group, and lore checks can’t be rolled for unless the person has at least one point in the associated lore.

Fortitude
Resilience - used when rolling against being discouraged or otherwise disheartened though any means Atherial or mundane.

Persistence - can be used after retrying a check to add its value to the end rolled value of the next attempt. This can be done once per 1+(Per/4) per day.

Affinity
Athersence - measure of one's ability to feel changes and fluctuations in Aitherion and their ability to discern the different sources of Aitherion and their general direction

Atheread - measures one's ability to understand the nature of Atherion and its function or influence on a person object or effect.

Focus
Perception - Measures one's ability to take in the world around them includes hearing, sight, touch and all other non Atheric senses.

Investigation - Measures one’s ability to deduce information from cues or impartial information.

Appraise -  Measures one's ability to glean information about an object, such as its function and its value as well as alternative uses.

Charisma
Diplomacy -  Measures one’s ability to solve and negotiate issues people have and defuse conflict.

Persuasion - Measures one’s ability to convince others to change their mind or opinion on something.

Charm - Measures one’s charm be it physical appearance or movements or words.

Facade
Bluff -  Measures one's ability to convince someone of a lie they have no or questionable proof to the contrary of.

Acting -  Measure of one’s ability to portray another person masking their voice, style and movement.

Performance - Measure of one’s ability to perform in either music or theatrical terms.

Composure - Measure of one’s ability to remain calm under social pressures

Persona
Empathy - measures one's ability to understand and interpret anther's feelings and emotions

Apathy - measures one’s ability to distance themselves emotionally from a situation or person

Witt
Tact - One’s ability to navigate social circles avoiding Taboos and picking up on context clues to their likes dislikes and Sensitivities.

Insult - One’s ability to wound someone else's ego or sensibilities

Ignore -  One’s ability to disregard and ignore someone's slights and insults.

Sense Motive - One’s ability to approximate someone's motives from their facial expressions and body language.