Cooking

Cooking is largely based around 3 core principles. Taste, Nutrition, & Shelf Life.

Taste is how effective the effects of the Food or drink will be, Nutrition is how long the Foods effects will linger, and Shelf Life is largely how many Days the food can last before it expires and requires a Poison resist check to consume safely.

The effects of a dish will largely be provided by the resources used within its Production, and any number of the ingredients used can offer their effects when eaten but only up to an Effect cap decided by the cook upon finishing the dish

Food Items Also contain a Flavor Profile, Matching Items of the Same Profile increase the CP all items of that profile can give by the amount of matching flavors or complementing flavors.

An example of such would look as follows.

Matching the meat above with a single sweet ingredient would increase the CP by 4, as there are two ingredients the sweet and the salty, being increased by the amount of complementing ingredients two in this case, and if a third meat ingredient was added then they would all increase by a total of 3 making it +9 CP.

If your food contains over 25% of one flavor you can match it with a balancing flavor to also gain this bonus to both. Otherwise all bonuses to matching flavors is lost.

So if we had 4 Salty ingredients and 3 Sweet ingredients to enhance one another we could use 3 Bitter ingredients to balance the dish granting the maximum bonus of +10 to all ingredients used which is a whopping +100CP total

Within Cooking you can only use a total of 10 resources on any single Dish.

When you make a crafting check this by default is a 1D20 dice roll, the result of the crafting roll is added to the total CP from the resources used the amount of CP gained by dice can’t exceed 1.5* that of the CP provided by the resources used.

Cp will then be spent to improve certain areas within the resulting item crafted. See bellow Once all CP is spent, or when the crafter wishes to stop the item is complete with all the effects modified as listed. Generally an item is valued at 2 per point of CP and resources are priced at 0.2g per point of CP

Cooking utilises Fruits,Vegitables,Herbal items, Meats, and any item that has a Flavor profile.