Alchemy

Alchemy is largely based around 3 core principles. Potency, Duration, & absorption.

Potency is how effective the effects of the potion or poison will be, Duration is how long the potion or poisons effects will linger, and absorption is largely focused on bypassing any natural resilience to the substance.

The effects of a poison or potion will largely be provided by the resources used within its Production, and only the two most prominent ingredients used can have their effects applied within the potion,poison,venom,toxin,poultice,salve,incense or smoke created through alchemy.

An example of such would look as follows. Within alchemy you can only use a total of 6 resources on any single potion.

When you make a crafting check this by default is a 1D20 dice roll, the result of the crafting roll is added to the total CP from the resources used the amount of CP gained by dice can’t exceed 1.5* that of the CP provided by the resources used.

Cp will then be spent to improve certain areas within the resulting item crafted. See bellow Once all CP is spent, or when the crafter wishes to stop the item is complete with all the effects modified as listed.

Generally a potion is valued at 3g per point of CP and resources are priced at 0.3g per point of CP

Alchemy utilises Poisons, Venoms, Toxins, Herbal items and Ocassionaly Metals, Stones and Crystals