Blacksmithing

Blacksmithing is a Rather involved crafting form, its ideals and principles largely inherited from the items that are being attempted to make, whilst the items are more verified that most the resource requirements and such tend to be more costly than most.

When Creating an item Some materials will have additional effects, to bring out these effects it takes a blacksmith of some Skill, to work the Material in a manner that highlights its true benefit.

An example of such would look as follows. Within Blacksmithing the amount of resources needed to create a weapon varies based on the type of weapon or armour used. The table for this can be seen below

When crafting armour & weapons the max, amount of resources that can be used is double the minimum that is required to make that item.

Shields
When you make a crafting check this by default is a 1D20 dice roll, the result of the crafting roll is added to the total CP from the resources used the amount of CP gained by dice can’t exceed 1.5* that of the CP provided by the resources used.

Cp will then be spent to improve certain areas within the resulting item crafted. See bellow

Weapons
[all weapons start with 1D1 damage base]

Armour and Shields
Once all CP is spent, or when the crafter wishes to stop the item is complete with all the effects modified as listed. Generally a Item is valued at 6 per point of CP and resources are priced at 5 per point of CP