Carpentery

Carpentry includes things such as furniture and buildings. Whilst furnishings can have an near endless list of resources used on them they generally fall into one of three categories small furnishings, medium furnishings and large furnishings. With various things being able to be attributed to them.

When creating a building a large amount of resources are required and some foresight is needed if the room is going to support floors being built atop it also, there may also be concerns for the structures ability to be fortified and rebuff any form of breach or attack.

When attempting to construct a building you will likely encounter several resources, in most cases the effects for resources won’t have much benefit. But there are several materials that lend some support to building structures.

An example of such would look as follows. A single room in a Building must have At least 100 resources per room size

Room sizes go from the following

Small - 30ft² Med- 50ft² Large- 70ft² Huge- 1000ft²

When building buildings it takes 1 Week per 10ft²of the room built.

Furniture sizes are small, Medium and large, with each having a total resource amount of 6,12,18 respectively.

When you make a crafting check this by default is a 1D20 dice roll, the result of the crafting roll is added to the total CP from the resources used the amount of CP gained by dice can’t exceed 1.5* that of the CP provided by the resources used.

Cp will then be spent to improve certain areas within the resulting item crafted. See bellow

Furniture
Once all CP is spent, or when the crafter wishes to stop the item is complete with all the effects modified as listed.

Generally a Building is valued at 50g per point of CP and Furniture is Valued at 6g per point of CP

Resources are priced at 5g Per point of CP