Curse

MonoAtheria
Born with the boon of Atherum only to find your natrual kinsip witth atherion dulled through some crule twist of nature, you only have one atherem nature.

+2 CP

Vagrantscorn
Though some fowl work you find yourself unable to enter places people live and sleep without an invitation, being in such a place without permission seems to tear at your soul for some perculiar reason causing a great deal of pain (2D20/cycle)

+2 CP

Livilye
Everyone who meets the cursed seems to recall hearing stories about them. These stories paint the picture of an unreliable, cruel, and evil person. dspite any other normal reputation, the guards will be unfavorable to such a person but not outright attempt to arrest them on the account of such roumors.

+1 CP

Ghistpurse
Any money that the cursed doesn’t spend the same day the get it, disappears. many have tried loaning to friends or saving in banks, but regardless it dissapears all the same.

+1 CP

Manglemirror
The cursed’s reflection shows a gaunt, dead thing. Not even a living corpse, just a corpse propped up in roughly the same position the cursed is currently in. Others who notice this will be horrified.

+1 CP

Tametaste
The cursed’s dietary needs are altered so they can only be sustained by animals that people care about: horses, cats, dogs, etc. Nobody needs to care about the specific animal eaten, so long it is of a type that people in the area generally keep as pets.

+2 CP

Failflagulate
If the cursed uses an slashing or peircing weapon, they will cut themselves after every fail attack roll, dealing half weapon damage.

+3 CP

BardBirth
The cursed must make an original pun each game day. Any days in which they fail to do this, they are struck by lightning.

+3 CP

SpiteSustanance
Instead of food, the cursed subsists off of making people cry.in doing so they may roll 1D20 or a higher dice to asertain what food items effect they recive, they no longer recive any benifit from food.

+3CP

Midohemophagy
Anytime the cursed takes damage, the wound immediately turns to gold. Since the wound cannot be healed, the hit point loss becomes permanent.

+5 CP