Phisical Defences

There are several forms of physical defense that one needs to take into account when attacking.

They are divided into three groups and are applied at different times.

The groups are as listed bellow

Physical Damage Avoidance (PDA)
PDA is checked before any attack is attempted against the defender, to breach PDA an attacker must make a Dex check or 1D20+Dex against the PDA value

This roll is Called a Hit roll.

if the Attacker rolled Equal to the PDA value then the attack lands and PDA no longer matters and the attacker rolls for damage.

If PDA exceeds the Hit Roll value then the attack fails to land and no damage is dealt to the defender.

PDA can be acquired from Cloth and Light Armour this PDA works in addition to your Natural PDA.

Natural PDA is calculated as follows 10+((Dex+Agility)/2) meaning for every 2 points in either Dex or Agility you gain another point of PDA.

PDA is best overcome with a Slashing Weapon, as this grants bonuses against hitting PDA.

Physical Damage Negation (PDN)
PDN applies after a hit has been confirmed through PDA and before PDR calculations occur.

When any damage roll falls below the PDN value all damage is considered 0.

PDN is best overcome by a Blunt weapon as its damage is considered higher when striking against PDN

Physical Damage Reduction (PDR)
PDR applies only after physical damage has been taken but before the damage is applied to the defender.

All damage that would be dealt to the defender is reduced by the PDR value to a minimum of 1 point of damage.

PDR applies only after PDN calculation.

PDR is best overcome by a Piercing Weapon